3D Artist with 4+ years of experience in Automotive 3D
CAD retopo, highly detailed modeling, and rendering for automotive clients.
Responsible for CAD data clean-up, optimisation and QC across multiple vehicle lines using Maya and Unreal Engine.
Key Contributions:
Specialized in data preparation and optimization within Maya and Unreal Engine 5, focusing on delivering high-quality, functional car configurations with clean, render-ready data.
Managed the data preparation for the majority of the Hyundai car lineup, spanning multiple model years (updates and new cars). This included ensuring data completeness, performing quality control, and tagging all parts for accurate rig functionality in Unreal Engine.
Select Achievements:
Quickly became proficient in and adapted to multiple company pipelines as required by shifting needs.
Successfully adopted a new, streamlined Deltagen to Unreal data pipeline, which was crucial for meeting tight deadlines, during a period of unexpected team member departures.
Trained multiple new team members on complex in-house workflows during a peak business period.
Produced professional wheel rim renders for clients using basic lighting principles, demonstrating initiative beyond the core role.
Creation of comprehensive internal documentation detailing key company workflows.
Produced 3D vehicle modelling and asset-creation work for commercial automotive projects. Delivered clean, production-ready assets for clients.